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opus 5 vs opus 5.5

Opus 5 vs Opus 5.5 benchmarked: both nail the same reasoning puzzles, yet the newer model slashes API spend and streams tokens quicker.

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Opus 5 vs Opus 5.5: Claims Versus Measurements

Anthropic markets Opus 5.5 as the leaner, quicker sibling of Opus 5. Our hands-on runs put that promise to work on genuinely hard reasoning prompts.

  • The Vendor's Price and Pace Promises
    The marketing line: bills drop about 40%, responses arrive over 30% sooner, and reasoning keeps pace with Claude Fable 5.1 instead of falling behind Opus 5.
  • What the New Rate Card Looks Like
    Per million tokens, Opus 5.5 charges $4 in and $20 out, against $5 and $25 before — a rate cut that trims roughly a fifth off the bill by itself.
  • How We Benchmarked Both Models
    The same prompts travelled to each model over the Anthropic API, adaptive thinking left at default effort, with a single run per puzzle per model.

Inside the Opus 5 vs Opus 5.5 Test Setup

Three demanding puzzles, a single run apiece, and token counts, wall-clock time plus list-price cost recorded for each API call.

Opus 5 vs Opus 5.5 Benchmark Scoreboard

Spend, token volume, writing throughput, and breakdown patterns captured during every run of the two Opus models.

Grid Accuracy: Dead Heat

All 28 cells of the grid were filled correctly by both models; Opus 5.5 merely flagged that it had not fully proven the solution was unique.

Fewer Tokens Written

On the stone game Opus 5.5 emitted 62% fewer output tokens, and on the logic grid it cost 43% less — savings that trace back to saying less.

Streaming Throughput

Averaged over every call, Opus 5.5 streamed 103.4 tokens per second versus 93.1 for Opus 5 — roughly 11% quicker, peaking at a 19% edge on one problem.

Spend Per Puzzle

The logic grid ran $0.16 against $0.27, and the stone game $0.58 against $1.88; the whole experiment finished at $10.50.

Where Both Models Stalled

The ordering task beat them both: each could spend about 20 minutes reasoning and return empty text, and Opus 5.5 ended on a refusal stop reason.

Reach for a Code Tool on Counting

If the job boils down to counting, as the ordering test did, give the model a code execution tool instead of expecting it to reason its way to the figure.

FAQ

Opus 5 vs Opus 5.5: Questions Answered

Straight answers on rates, streaming speed, and how each model copes with genuinely hard reasoning work.

1

Does Opus 5.5 really cost less than Opus 5?

It does. The logic grid ran 43% cheaper and the stone game 69% cheaper, an advantage that comes mainly from emitting fewer output tokens.

2

Does Opus 5.5 stream tokens more quickly?

About 11% faster on average, topping out at a 19% gap on one puzzle — respectable, though below the 30% figure Anthropic advertises.

3

Is Opus 5.5 smarter at hard reasoning?

Not on this evidence. The pair proved indistinguishable across all three puzzles: both solved the grid and the stone game, and both returned nothing on the ordering task.

4

Why did Opus 5.5 decline an innocent request?

During the ordering test it finished with a refusal stop reason and no output — most likely a safety filter misfiring on an entirely benign prompt.

5

Is it worth migrating to Opus 5.5?

If the older release is your daily driver, the switch pays off: reasoning quality holds while cost and waiting time fall — set a firm output ceiling before you move.

6

How can I keep spending in check on tough prompts?

Cap output tokens and monitor usage closely: either model can think for roughly 20 minutes, return nothing useful, and still bill you for every token.

Run Your Own Opus 5 vs Opus 5.5 Experiment

Take the prompts above, point both models at your own workload, and migrate to Opus 5.5 behind a firm output cap to lock in the savings and speed.